I’m going to admit upfront that my design sensibilities, moreso than any prejudice as a player, favor classless systems. My first introduction to classless roleplaying was the computer roleplaying game (CRPG) Fallout. I tinkered with the idea of a classless system after growing dissatisfied with Advanced Dungeons & Dragons Second Edition (AD&D 2E), but it wasn’t until I played Oblivion that I really started to explore classless systems from a design perspective.

Dungeons & Dragons is my fantasy RPG of choice, regardless of my desire to avoid the restrictions of classes. The Fourth Edition (4E) rules are uniquely structured to allow for easy adaptation to a classless system, however.

Instead of classes, a player would pick a power source they select their powers from. Class features would either become a feature of the power source or a power. The player could select any three features from their chosen power source. Paragon path prerequisites would default to the power source. I have some ideas for power source feats that would replace the multiclass feats and allow players to select powers from other power sources

Starting hit points would be determined by role: 15 for defenders, 12 for leaders and strikers, and 10 for controller. Class traits such as armor and weapon proficiencies, defense bonuses, hit points per level gained, and healing surges per day would borrow from the core class that shares the same combination of power source and role, with the PHB taking precedence over later releases. A divine leader would use the traits of the cleric, a martial defender would use the fighter’s traits.

The player could chose one defense (except AC) to apply the +2 bonus to. There would be no class skill list. Instead, the player could choose any three skills to be trained in.

Do you prefer a RPG with or without classes? How would you implement a classless system in 4E?