The use of miniatures in combat is one aspect of 4E Dungeons & Dragons that appeals to me. It wasn’t always this way. I never even considered them when playing earlier editions, resisted using them in 3E, but slowly came around. My first purchase was from Wizards of the Coast’s attempt to resurrect the Chainmail game. My Local Gaming Store (LGS) was blowing out their inventory (WotC’s attempt failed), and I loaded up on orcs and lizardfolk and kobolds. I enjoyed painting them, mainly because it gave me a reason to use some of the painting supplies I hadn’t touched since my graphic design courses in college.

Painting minis is a hobby unto itself, and one I didn’t really have time for, so I was very pleased when WotC began releasing their pre-painted minis. The skirmish game held little interest for me, however. I wanted to use them for D&D. The random packs presented a barrier, so I resorted to purchasing singles on the secondary market.

The release schedule of the D&D Minis line also created a barrier for me. The factors that affected the decisions of what went into each release were guided by the need to support the skirmish game, not a DM running D&D sessions. I often spent long hours scouring sets for a comparable match, and often coming up with nothing because either WotC hadn’t produced a mini, or I couldn’t find it as a single.

WotC dropped the skirmish game with the release of 4E and shifted their D&D Minis line to support the latest edition of D&D. I cheered, until I saw what their business model was. Heroes would now be in their own separate line, and the monsters would still come in random packs.

It came as no surprise to me when WotC announced this past week that they were canceling the Heroes series and had a “new vision” for D&D Minis, in general.

I’ve made the same comment more than once over the last couple months in answer to the question about what WotC should do with their minis, so I thought this turn of events provided me with the perfect opportunity to spell out what I would do with the D&D Mini line if I was project manager.

First, I would continue to release Hero sets. Players have different needs from DMs, but still need to be serviced. Sets would coincide with the release of PHBs, and include a mini for each combination of race, class, build, and gender. WotC made a big mistake by drawing out the release of minis representing each race and class in a PHB long after the rulebook’s debut.

The minis in the set would come packaged in a different formats. The primary packaging would be singles. Players typically look for individual minis to represent the PC they are playing, and most players are involved in one game at a time. I would also have secondary packaging that included a male and female version of the same mini race/class/build, or all the builds of a particular gender/class combination, in one pack. Finally, I would produce a limited amount of sets by race or class (e.g., an elf set or a fighter set).

Monster minis would be handled differently. No more random packages. Instead, I would release sets of similar monster types, and I would release sets of all the monsters from a published adventure module. Based on how much time I spent putting together a spreadsheet of minis needed for Keep on the Shadowfell, the fact that the keyword search “keep on the shadowfell miniatures” is the all-time top search term for my site, and I’ve personally come across multiple forum posts asking for lists of minis for use with this adventure or that, I think the latter sets would be great sellers.

What type of miniature products would you like to see from WotC? I’d also be interested to read your speculation on what WotC’s new vision for their D&D Minis line will be.