Entries Categorized as 'Design Diary'

Monster Slayers and Fantastic Adventures

Wizards of the Coast released a “D&D 4 Kids” game last week. It’s similar in concept to what I did with Fantastic Adventures Basic Edition, though the adventure reads more like the training arena scenes from How To Tame A Dragon than any of the scenarios I ran for my son and his friends. There [...]

2 Comments »

Fantastic Adventures Basic Edition

My current gaming group starts playing an hour or so before my kids go to bed, so my 6-year-old son often hovers around the table soaking in the action. He’s enjoyed playing with my plastic minis for a while now, and was interested in seeing how the “adults” use them. I imagine (and am really [...]

6 Comments »

Action points and combat actions

The CRPG Fallout first introduced me to the concept of Action Points. I really like the mechanic, so I adopted it for my d00M roleplaying system. ACTION POINTS Your character may perform a number of actions during her turn. You may also choose to delay your character’s action to a predetermined point later in the [...]

No Comments »

Combat ability checks of d00M

It’s been a while since my last post about the d00M roleplaying system that I’m developing. One of the primary reasons I started this blog was to publish sections of the rules for feedback and to motivate myself to finish the parts that were left. (The other reason for the blog was to capture notes [...]

No Comments »

The Gulthias Tree

This is it! The climatic end of the adventure. The 28th and final encounter in my 4E conversion of The Sunless Citadel. I’m tinkering with the idea of releasing this as a PDF, but haven’t committed to that. I’ve also considered taking what I’ve learned and putting together a proposal for an original 4E module. [...]

3 Comments »

Twilight grove

The 27th and penultimate encounter of my 4E conversion of The Sunless Citadel means we’re in the home stretch. Only one more after this.The grove features some of the most dynamic terrain of all the encounters with difficult terrain in the form of briar patches and crumbling walls for cover. Encounter 27: Twilight Grove Encounter [...]

No Comments »