Dungeons & Dragons has long had an intimate relationship with video games. It’s influence on the medium is undeniable, but the ties between the two run much deeper. Every version of the Dungeons & Dragons rules released has had a video game interpretation, all the way back to the original 1974 booklets. I remember growing [...]
Entries Categorized as 'DM Notes'
Learning to describe damage differently
One mechanic I have struggled with as a Dungeon Master is hit points. Oh, I don’t mean from a rules perspective. No, hit points present a challenge to me in terms of describing the effects of a successful hit and the resulting damage. Like many gamers, I find it difficult to bridge the dichotomy between [...]
Open Game Table Vol 2 Update
Peer reviews for volume 2 of Open Game Table were completed just over a week ago. We ended up with about 90 nominations that received less than the requisite 2 reviews. The OGTv2 editorial board (Jonathan Jacobs, Berin Kinsman, Ben McFarland, Tony Law, and myself) spent last week trying to narrow that down, and we [...]
Tokens versus minis
The announcement from Wizards of the Coast that they were canceling the PH Heroes line of miniatures, and had a new “vision” for their D&D minis, prompted me to share my strategy were I product manager. In the spirit of full disclosure, however, I have to admit that I’m planning to move from minis to [...]
WotC has a mini problem
The use of miniatures in combat is one aspect of 4E Dungeons & Dragons that appeals to me. It wasn’t always this way. I never even considered them when playing earlier editions, resisted using them in 3E, but slowly came around. My first purchase was from Wizards of the Coast’s attempt to resurrect the Chainmail [...]
Anatomy of a play-by-post game
As much as I love DMing my current 4E campaign, I’ve really been wanting to play in a game since the release of D&D’s latest edition. I don’t have time for another scheduled, live game, so I decided to take a chance with play-by-post (PbP). My experience with PbP as a player has been less [...]



