Dawn found us winding our way along the road to Nashkel. The terrain had changed from grassy plains and scattered copses of trees to rocky crags thrusting up from the hard ground. The crackling of fire cut through the still of the morning and the clomping of our boots on the ruined cobblestones of the [...]
Action points and combat actions
The CRPG Fallout first introduced me to the concept of Action Points. I really like the mechanic, so I adopted it for my d00M roleplaying system. ACTION POINTS Your character may perform a number of actions during her turn. You may also choose to delay your character’s action to a predetermined point later in the [...]
Combat ability checks of d00M
It’s been a while since my last post about the d00M roleplaying system that I’m developing. One of the primary reasons I started this blog was to publish sections of the rules for feedback and to motivate myself to finish the parts that were left. (The other reason for the blog was to capture notes [...]
Blood and thunder
With the PCs all ready to go to Stone Tooth and hunt for the legendary weapons smithed by Durgeddin Blackforge, I cast my last hook. Day headed back to the ruined keep to give the remains of Splug a proper rest. Gullyven and Elazul tagged along, leaving Ansis at Wrafton’s in the company of elf [...]
Juggling spiders and coddling shrews
I recalled the other inns the cowherd had mentioned, and the Jovial Juggler sprang to mind, familiar for some reason. Then I remembered the gnome back at the Friendly Arm Inn. Her house had been next to the Juggler, and she had asked us to get some things for her. That could wait until after [...]
The Gulthias Tree
This is it! The climatic end of the adventure. The 28th and final encounter in my 4E conversion of The Sunless Citadel. I’m tinkering with the idea of releasing this as a PDF, but haven’t committed to that. I’ve also considered taking what I’ve learned and putting together a proposal for an original 4E module. [...]



