Dungeons & Dragons has long had an intimate relationship with video games. It’s influence on the medium is undeniable, but the ties between the two run much deeper. Every version of the Dungeons & Dragons rules released has had a video game interpretation, all the way back to the original 1974 booklets. I remember growing [...]
Monster Slayers and Fantastic Adventures
Wizards of the Coast released a “D&D 4 Kids” game last week. It’s similar in concept to what I did with Fantastic Adventures Basic Edition, though the adventure reads more like the training arena scenes from How To Tame A Dragon than any of the scenarios I ran for my son and his friends. There [...]
The Gulthias Tree
This is it! The climatic end of the adventure. The 28th and final encounter in my 4E conversion of The Sunless Citadel. I’m tinkering with the idea of releasing this as a PDF, but haven’t committed to that. I’ve also considered taking what I’ve learned and putting together a proposal for an original 4E module. [...]
Twilight grove
The 27th and penultimate encounter of my 4E conversion of The Sunless Citadel means we’re in the home stretch. Only one more after this.The grove features some of the most dynamic terrain of all the encounters with difficult terrain in the form of briar patches and crumbling walls for cover. Encounter 27: Twilight Grove Encounter [...]
Nature’s lore
This is the 26th encounter in my 4E conversion of The Sunless Citadel. I beefed up the goblins and added some twig blights in the study to make combat even worth it. Encounter 26: Nature’s Lore Encounter Level 3 (775 XP) Overview The PCs traverse the underpass and find themselves at the end of a [...]
Ashardalon’s shrine
This is the 25th encounter in my 4E conversion of The Sunless Citadel. Now that I have access to more content through DDI, I’m making a greater effort to replace some of the spell scrolls included in the original treasure with official alchemical formulas or rituals that are either exact translations, or produce similar results. [...]



