Action points and combat actions

The CRPG Fallout first introduced me to the concept of Action Points. I really like the mechanic, so I adopted it for my d00M roleplaying system. ACTION POINTS Your character may perform a number of actions during her turn. You may also choose to delay your character’s action to a predetermined point later in the [...]

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Combat ability checks of d00M

It’s been a while since my last post about the d00M roleplaying system that I’m developing. One of the primary reasons I started this blog was to publish sections of the rules for feedback and to motivate myself to finish the parts that were left. (The other reason for the blog was to capture notes [...]

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Promoting racial diversity in RPGs

Mythical and magical races are a staple of fantasy fiction, both as heroes and enemies, so it only makes sense that fantasy roleplaying games (RPGs) would include race options for players to use in building their characters. Race provides yet another way for player characters (PCs) to be unique. It can function as a distinguishing [...]

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Skills and feats of d00M

Instead of pre-defined groups of abilities, d00M™ gives players the freedom to choose what their characters excel at. Want a hero that is good with a blade and proficient in the arcane arts? Simply advance the appropriate skills. USING SKILLS Skills are specific applications of a character’s attributes. Whenever a character makes an ability check, [...]

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d00M character attributes

Attributes are the foundation that player characters in the d00M™ Roleplaying System (RPS) are built upon. There are five attributes: Strength, Agility, Endurance, Intelligence and Will. Attributes provide bonuses or penalties to ability checks.

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Designing my d00M

I began designing my own roleplaying system in the early 90s. After years of playing Dungeons & Dragons (AD&D 1E, D&D Basic/Expert, and AD&D 2E), I was tired of the class concept. I wanted the freedom to build a character from scratch, to decide what abilities I wanted, and determine the path he would follow [...]

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