This is the 17th encounter in my 4E conversion of The Sunless Citadel. One difference in the design philosophy between 3.X and 4E is the importance of terrain to an encounter. While some room descriptions note piles garbage or other “terrain” features, they are absent from the map. I’ve added a fire pit to this [...]
Trophy room
This is the 16th encounter in my 4E conversion of The Sunless Citadel. It combines 3 different keyed areas from the original map to make a truly dynamic encounter. There’s a trap, challenging terrain, and a variety of monsters. It feels like a 4E encounter without me having to do any tweaking. Overview The players [...]
Goblin stockade
This is the 15th encounter in my 4E conversion of The Sunless Citadel. Unlike the corresponding encounter in the kobold area, the goblin captives are sequestered off by themselves, making for a relatively boring 4E encounter. (Technically, it’s not even an encounter.) So, with a heavy dose of inspiration from Keep on the Shadowfell, I [...]
Practice range
Wow! Welcome to the 200+ new visitors who discovered my 4E conversion of The Sunless Citadel via NewbieDM’s twitter and WotC’s November news article. Thanks to you guys, “The goblin gate” catapulted to my second most popular article in one day. The attention is flattering, especially in light of the fact that I am neither [...]
The goblin gate
This is the 13th encounter in my 4E conversion of The Sunless Citadel. Starting with this encounter, I’m going to incorporate some changes to the encounter format that I think will improve its usefulness. Encounter 13: The Goblin Gate Encounter Level 1 (350 XP) Overview The PCs must overcome a field of caltrops while being [...]
Prisoners of war
I dropped the ball last week, so you get two encounters this week. First up is the seventh encounter in my 4E conversion of The Sunless Citadel. Come back tomorrow for encounter 8. Encounter 7: Prisoners of War Encounter Level 2 (600 XP) Four goblins are being held by the kobolds for ransom, or dinner, [...]



