This is the 15th encounter in my 4E conversion of The Sunless Citadel. Unlike the corresponding encounter in the kobold area, the goblin captives are sequestered off by themselves, making for a relatively boring 4E encounter. (Technically, it’s not even an encounter.) So, with a heavy dose of inspiration from Keep on the Shadowfell, I [...]
The kobold colony
This is the ninth encounter in my 4E conversion of The Sunless Citadel. I really struggled with how to break up the kobold area of the original map. The colony room doesn’t present a serious challenge as an encounter all by itself. I’m becoming more and more convinced that, like PCs, 3E adventures don’t really [...]
Kobold ambush remixed
After reading Justin Alexander’s remix of Keep on the Shadowfell, I decided to follow his lead and remix the kobold ambush encounter. Like Mr. Alexander, I moved it to the ruins of the keep and promoted the kobolds to guards placed by Kalarel. I created my own map inspired by the dungeon presented in the [...]
Hall of Dragons
Here is the eighth encounter in my 4E conversion of The Sunless Citadel. The differences in encounter design philosophy between 3.x and 4E have really crystalized as I get further into this project. I’ve tried to do a literal transfer of both the map and the creatures up to this point, but this was the [...]
Prisoners of war
I dropped the ball last week, so you get two encounters this week. First up is the seventh encounter in my 4E conversion of The Sunless Citadel. Come back tomorrow for encounter 8.
Encounter 7: Prisoners of War
Encounter Level 2 (600 XP)
Four goblins are being held by the kobolds for ransom, or dinner, presenting the PCs [...]
Flown the coop
This is the sixth encounter in my 4E conversion of The Sunless Citadel. I’m posting a new encounter every week.
Encounter 5: Flown the Coop
Encounter Level 1 (550 XP)
The PCs discover a locked, ornate stone door that hides magical reserve of water–and its guardian. Then they happen upon the kobold Meepo, failed Keeper of Dragons, and [...]



