Making more of power sources

Advanced Dungeons & Dragons Second Edition (2E) grouped classes into three “superclass categories”: warrior, priest and mage. This categorization was dropped in Dungeons & Dragons Third Edition (3E), replaced with a distinction between arcane magic, divine magic and everyone else. D&D 4E merged these concepts in the form of class power sources. From the 4E [...]

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Creating a classless system with 4E

I’m going to admit upfront that my design sensibilities, moreso than any prejudice as a player, favor classless systems. My first introduction to classless roleplaying was the computer roleplaying game (CRPG) Fallout. I tinkered with the idea of a classless system after growing dissatisfied with Advanced Dungeons & Dragons Second Edition (AD&D 2E), but it [...]

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Holes in the matrix

I would have done it differently. The Player’s Handbook (PHB) for the 4th Edition (4E) of Dungeons and Dragons included eight classes from three power sources. All four of the new roles where covered, though some of the power sources lacked a class in one or more roles, and one power source had two classes [...]

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