Monster Slayers and Fantastic Adventures

Wizards of the Coast released a “D&D 4 Kids” game last week. It’s similar in concept to what I did with Fantastic Adventures Basic Edition, though the adventure reads more like the training arena scenes from How To Tame A Dragon than any of the scenarios I ran for my son and his friends. There [...]

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WotC has a mini problem

The use of miniatures in combat is one aspect of 4E Dungeons & Dragons that appeals to me. It wasn’t always this way. I never even considered them when playing earlier editions, resisted using them in 3E, but slowly came around. My first purchase was from Wizards of the Coast’s attempt to resurrect the Chainmail [...]

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Holes in the matrix

I would have done it differently. The Player’s Handbook (PHB) for the 4th Edition (4E) of Dungeons and Dragons included eight classes from three power sources. All four of the new roles where covered, though some of the power sources lacked a class in one or more roles, and one power source had two classes [...]

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